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1. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
A proper mini-profession ship for Salvaging Hacking Archeology Industrial class (similar to Mining Barges/Industrials in basic stats) Supplied by ORE Class name: Scavenger 6 High slots (6 utility mounts) 2 Mid 4 Low 75m3 Drone Bay 50MB Bandwi...
- by Harkwyth Mist - at 2010.07.04 03:32:00
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2. ECM Overhaul Needed. - in Player Features and Ideas Discussion [original thread]
ECM should reduce the total number of max locked targets allowable rather than a blanket lock 0 targets a change like this would also have ECM follow the effect trends of other EW systems ecm gives a blanket 0 locked targets, not lock -x targets...
- by Harkwyth Mist - at 2009.11.13 22:56:00
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3. Synergy Bonuses (aka Certificate Benefits) - in Player Features and Ideas Discussion [original thread]
Edited by: Harkwyth Mist on 12/11/2009 16:58:21 Not bad as thoughts go, but a couple of things for you to consider regarding this below. How do you see the benefits of this idea affecting things ingame, considering the training time opportuni...
- by Harkwyth Mist - at 2009.11.12 16:58:00
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4. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
yeah i miss seeing the old cyno effect it really did give me a "WOW!!" feeling the very first time i ever saw one the current warp animation is just so "meh!!" in comparison.
- by Harkwyth Mist - at 2009.11.11 13:45:00
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5. Electronic Operations Cruisers and the New era of Cloaking - in Player Features and Ideas Discussion [original thread]
In general the idea has merit. The approach given by the OP is a overly complicated, as an extension to the current scanning system via a dedicated probe seems more inline with current mechanics. The probe could be restricted to that particular ...
- by Harkwyth Mist - at 2009.11.10 03:42:00
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6. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
Miners already have teeth .. they are called Combat Drones you may even be suprised to hear that you can fit Shield Modules to your shiny new Exhumer !!!!!
- by Harkwyth Mist - at 2009.11.07 18:36:00
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7. Debuff icons outside the overview - in Player Features and Ideas Discussion [original thread]
Some visual clues on the central HUD would be nice Speed Indicator Normal Speed (Stop upto normal Max) - Blue (Current) Affected by AB/MWD - Green Affected by Webbifier - Red Capacitor Indicator Normal Drain/Recharge - orange (Current) Affecte...
- by Harkwyth Mist - at 2009.11.05 10:12:00
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8. Should Corp Control Skills limit positive standings ? - in Player Features and Ideas Discussion [original thread]
Should the skills Corporate, Megacorp Management etc also have a 2nd per level benefit 'set positive standings with [x] corporations' ? Should a feature like this be applied to Alliances also ? In your opinion do you consider this a good limitati...
- by Harkwyth Mist - at 2009.11.04 01:50:00
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9. Drone Boats and Drones are due some love - in Player Features and Ideas Discussion [original thread]
I like drones , all these are good suggestions in my view. A drone maintenance module in T1/T2 flavours would be nice but the only real problem with a device like this is once in the bay a drone is just an entity, it's state of health becomes unv...
- by Harkwyth Mist - at 2009.09.26 13:40:00
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10. Time to remove Ghost Research - in Player Features and Ideas Discussion [original thread]
OK. you removed the ability to train a skill on an innactive account. Now remove the ability to accrue Reasearch Points on an innactive account. ps. love the 11% tax .. now where are those gate/docking/hanger fees.
- by Harkwyth Mist - at 2009.09.26 13:08:00
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11. Time for Rank 5 Learning Skills - in Player Features and Ideas Discussion [original thread]
It's not 7 years. Everything, to the point where you have nothing left to train, is something like 25 years. Specializing takes considerably less time, which is possibly what the devteam envisaged us, the players, doing as more skills became ava...
- by Harkwyth Mist - at 2009.07.28 23:32:00
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12. T2 Drone Upgrades - in Player Features and Ideas Discussion [original thread]
I thought long and hard about how a Tech 2 version of the Drone Control Link could be implemented without it being overpowered, and i couldnt come up with a solution to the 'not overpowering it' part, which is why it's not listed above. I also fe...
- by Harkwyth Mist - at 2009.07.28 23:21:00
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13. Tweaks and Changes û The New Player Experience - in Player Features and Ideas Discussion [original thread]
Remove the duplication of skill books, as there are still 2 or 3 skills where you get the same book from the tutorial arcs and by following the information through the help [F12] stages
- by Harkwyth Mist - at 2009.07.27 02:04:00
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14. T2 Drone Upgrades - in Player Features and Ideas Discussion [original thread]
Missile/Turret users have thier T2 weapon upgrades, drones are a weapon system also, it's long past time when Tech 2 drone upgrade modules should be available ingame. CPU/PG requirements should follow the standard T1->T2 change (as per weapon ...
- by Harkwyth Mist - at 2009.07.27 01:41:00
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15. Upgrade to the forum "search" function - in Player Features and Ideas Discussion [original thread]
ie the ability to restrict a search to a specific 'child' forum eg: eve main forum - skills - new player - feature proposals - test server feedback etc etc at times this site feels so ..... 80's ......
- by Harkwyth Mist - at 2009.07.27 01:05:00
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16. The "boost low-sec" project... - in Player Features and Ideas Discussion [original thread]
Ive seen a Devpost somewhere (i forget exactly where tho) regarding the balance issues reseeding the roid distribution entails, and how it was unlikely the task would ever be undertaken again. I like the diminishing patrol idea, it has merit, t...
- by Harkwyth Mist - at 2008.03.29 21:35:00
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17. assault frigates - in Player Features and Ideas Discussion [original thread]
erm they are called Assault Frigates for a simple reason, they are specialised Frigates shockhorroromggasp if they were meant to be cruisers they would be called Assault Cruisers If anythig on them were to be boosted a little extra cpu/cap...
- by Harkwyth Mist - at 2008.03.29 21:10:00
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18. Advanced Economics: Financial Services? - in Player Features and Ideas Discussion [original thread]
A Stock Market for share trading would be nice too.
- by Harkwyth Mist - at 2008.03.27 21:36:00
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19. Exploration specific ship - in Player Features and Ideas Discussion [original thread]
++ tier1 could give Salvaging bonus tier2 could give Hacking bonus tier3 could give Archeology bonus with T1 to T2 progression similar to the Barge/Exhumer hulls.
- by Harkwyth Mist - at 2008.03.27 12:53:00
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20. Remove gate sentries in low sec. - in Player Features and Ideas Discussion [original thread]
Did anyone mention the usual mantra yet. Risk v. Reward ??
- by Harkwyth Mist - at 2008.03.27 12:41:00
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